Today was a little bit of a mixed bag. I cleaned up the new Trello board and populated it with some basic tasks aimed towards the big picture (i.e. finishing off the Tutel demo). I then started some of those tasks, after which I did some housekeeping on parts of the project that were a bit rough and a little broken from the previous module's deadline mad dash.
I finished the day off by going on a bit of a tangent - I played around with Unity's HDRP, which looked super intimidating, after a few quick tutorials and looking at the documentation, I feel I understand the shader graph fairly well (that's not to say I'm an expert now, I've only scratched the surface).
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